This is a short tutorial on how to write and create text in Neos VR.
Neos has a sweet visual scripting language called LogiX that I'm learning about.
360 images are much smaller in size than lots of geometry, making file size smaller and rendering more performant.
Here's how you can find, control, and change the lighting for your world in Neos VR.
Something I tend to do a lot within Neos is importing models and making them spin.
A quick method for creating perfect spheres in Tilt Brush.
Here's a quick method for creating perfect circles in Tilt Brush.
When I'm having trouble visualizing volume, I'll use a more volumetric brush to sketch out a shape and then paint over it with texture.
Curious about how to utilize Neos VR and Gravity Sketch to create Virtual Reality mandalas? Jerad explains in our latest article. And, if you want to get more involved, join Jerad every Sunday in NeosVR for the Creator Jam events at 11 am PT.
The tools we use, and examples of what artists are creating with them.
Resources for designing user experiences for virtual reality. Marissa shares a high-level view of her design process during her first foray into VR.
Take a look at some of the tools and platforms which developers are currently using to build, display, and collaborate on virtual reality.
Google I/O 2017 Keynote revealed a number of updates related to Augmented and Virtual Reality. It solidified my belief that AR & VR are more than a fad or limited to the video game industry.
If you're wondering how far WebVR has come in the past few years, look no further.
There's a lot to contemplate when designing for the web. It's difficult. But what if you're suddenly asked to do it in three dimensions?